I created this video back in 2010, but apparently I never posted it here. By now, everybody knows how to fight Reptile. I created this video for two simple reasons: 1) I never actually fought Reptile on the arcade version of MK1 and wanted to scratch it off my to-do list, and 2) I wanted to make it interesting by defeating him with a Double Flawless and Fatality on the hardest difficulty setting (Very Hard). I performed this on Mortal Kombat (rev. 5.0 T-Unit 03/19/93) via MAMEUI64 0.138 and recorded it with Fraps 3.2.3. No cheats were used, though I did create a save state right before The Pit knowing the moon silhouettes would appear during the next stage cycle (see below for details).
- Must be on The Pit stage.
- Just before the fight begins, a silhouette must fly past the moon. This means you have the opportunity to fight Reptile.
- Defeat your opponent with a Double Flawless without using Block (this also means you can’t use Kano’s Knives or Sub-Zero’s Slide).
- Finish your opponent with a Fatality (uppercutting your opponent into The Pit does NOT count as a Fatality). Do not use Block in Scorpion’s case — instead, jump up and tap Up twice, timing the second Up as you land; Sonya can fight Reptile as of Revision 4.0.
Note: Reptile is only present in Revision 3.0 and above.
Reptile possesses the powers and Fatalities of both Scorpion and Sub-Zero, as well as enhanced speed. I used Raiden in this scenario because his jump kick has the longest reach. Wait until Reptile approaches, ducking any projectile he may throw as soon as the round starts, then jump back and do the deepest kick you possibly can, followed by a Torpedo Push. If the kick is too high, he’ll have enough time to recover and block your TP. Reptile’s speed allows him to keep pace with you as you jump back, allowing Raiden’s kick to connect. Just don’t get pinned in the corner as I almost did.
A note about moon silhouettes
According to the MK devs, “a silhouette will only appear on The Pit stage after every 40 matches of play. The machine has an internal counter that keeps track of how many matches have been played (a match is a complete two- or three-round battle). Once the counter reaches 40, a silhouette will appear the next time a player reaches The Pit, at which time the counter will reset to zero.” – Source: Video Games & Computer Entertainment (July 1993)
The 10,000,000 points is incorrectly added to the player’s score and appears to be a MAME bug. (Unconfirmed)