Tutorial: Using A Non-Compatible Controller With MKAK (PC) [UPDATE]

I’ve seen a lot of people having trouble using third-party controllers with this game. A possible cause for this is that the controller isn’t compatible with XInput. XInput is a DirectX library designed specifically for Xbox 360 and other compatible controllers. It was introduced in DirectX 9, replacing the now deprecated DirectInput. It has since become the new input standard for Windows-based games. Thus, all DirectInput controllers are considered legacy and may not be compatible with certain XInput games that don’t support it.

x360ce GUI

To remedy this, you may want to give Xbox 360 Controller Emulator a shot. In short, it’s a mapper library that translates XInput calls to DirectInput calls, allowing your controller to function like an Xbox 360 controller. What’s more, it’s open source, has a relatively small footprint, and is easy to set up.


Step 1: Download x360ce.zip (32-bit) and extract it to the location of MKAK’s executable (e.g., C:\Program Files (x86)\Steam\steamapps\common\mortal kombat arcade kollection\BINARIES\WIN32).

If the link is broken, it may have been updated. In which case, go here.

Step 2: Make sure your controller is plugged in before launching x360ce.exe. You should get two popup messages regarding some missing files: x360ce.ini and xinput1_3.dll, respectively. Click Yes on both popups to create them. (Later versions may create x360ce.ini automatically without a popup.)

Step 3: A New Device Detected window will follow. Leave everything as is and click Next. It will then search an internet database for a preset configuration. If it doesn’t find anything, don’t panic. It just means you’re going to have to do a little more work. Select a preset, if any, and click Finish. Otherwise, skip this by hitting Cancel.

Step 4: Now you’re ready to configure/tweak the controller itself. This is pretty straight forward. Once everything is configured to your liking, click Save and close the program before running MKAK. The changes are written to x360ce.ini, so you don’t need to run x360ce.exe again unless you need to make additional changes. It is not necessary to keep x360ce.exe in the directory for the mapper library to work, as it only configures the INI file.

If you’re having trouble identifying the buttons on your controller, open the Windows Run command (Windows Key+R) and type joy.cpl to launch the Game Controllers applet (XP/Vista/Seven/8), then click Properties to view your controller’s buttons/IDs.

A couple things to note:

    • This tutorial will work for MK9 as well. Just remember to use the 32-bit binary for either game.
    • I recommend DS4Windows if you’re using a PS4 controller. It essentially does the same thing as x360ce, but has better options for DualShock 4 controllers.

If this solution isn’t your cup of tea, there are PC controllers that support both DirectInput and XInput, such as Logitech’s F310 and F710.

Last updated on April 4, 2019

Updated links and made some minor tweaks.

Tutorial: Getting Sound To Work In MKII (WinXP)

I came across this old tutorial I created on how to get sound to work in Mortal Kombat II under Windows XP. It’s irrelevant now, but I decided to revise it a bit and post it here for reference.

Getting DOS games to work in Windows XP can be a major pain, especially when trying to get sound to work. Here’s an application that will fix the sound issue in Mortal Kombat II when running in Windows XP. It’s called VDMSound. It emulates SoundBlaster/AdLib/MIDI in DOS games better than XP does. By default, XP tries to emulate DOS audio using A220 I5 D1 T3 P330. This obviously isn’t working for MKII, but getting it to work is incredibly simple by following the steps below. On a side note, VDMSound will only run on Windows NT 4.0, Windows 95/98/ME (with some tinkering), Windows 2000, and Windows XP. It will not work on Windows Vista or later.

Step 1) Download and install VDMSound 2.0.4.

Step 2) Download and install VDMSound 2.0.4 “Update 2”. Extract directly over the VDMSound 2.0.4 files, typically residing in C:\Program Files\VDMSound, and overwrite all.

Step 3) Download and install LaunchPad 1.0.1. Run install.bat

Press any key to close the window that follows, then locate your MK2.exe and right-click on it. You should see two options listed near the top called Run with VDMS. One has a musical note icon next to it and the other one doesn’t. Select the one with the icon. When ran for the first time, this will bring up a configuration wizard with the choice of using the default configuration or a custom. Let’s choose default for now. Continue by clicking Next. On the next screen, leave everything as is, with Remember my settings checked, and click Finish. This will start up MKII. By default, VDMS uses A220 I7, so make sure these are set correctly in the game (should be default), as well as configuring the sound (F10), which is generally Soundblaster.

I got my custom configuration to work without playing the horrible MIDI music. However, disabling the MIDI emulation (located within the custom settings) will not do this. If disabled, your system will take over. So simply uncheck Dev (Device) below Output located under the MIDI tab and change MKII’s sound to Roland LAPC-1. Also, once you create a configuration of any kind, it will create a shortcut in the same directory as the game’s executable that you may edit later by right-clicking on it and selecting Properties > Advanced.

MK9: Unlocking The “You Found Me!” Achievement/Trophy

You found me!

With all the misinformation regarding the ‘You Found Me!’ achievement/trophy, I decided to figure out what’s what for those who are still having trouble with it. After MUCH trial and error, and the help of my good friend Patrick McCarron from TRMK, we’ve finally figured out the exact requirements for the hidden Jade encounter.

You will fight Jade after defeating Shang Tsung if the following criteria is met:

  • Do not lose a single match prior to Goro/Kintaro.
  • Perform at least three (3) Fatalities prior to Goro/Kintaro. This means a Fatality is NOT required on Shang Tsung unless absolutely necessary. Stage Fatalities count.
  • Achieve at least three (3) Flawless Victories prior to Shang Tsung.
  • Achieve two (2) Flawless Victories against Shang Tsung without losing a round.

Additional notes:

  • Round time and difficulty setting can be set to anything, but a minimum of two (2) rounds is required.
  • After defeating an opponent, you may pause the game when “Finish Him/Her!” flashes on the screen and re-select your fighter. In doing so, you will fight the same opponent again. This trick is particularly useful against Shang Tsung when attempting back-to-back Flawless Victories, which can be difficult even on the easiest difficulty setting. (Selecting a different fighter between retries is allowed.)
  • If a match ends using the re-select trick above, any Flawless Victories achieved during that match will still count toward your current playthrough, making it possible to obtain the required amount of Flawless Victories (5) solely on Shang Tsung.
  • DO NOT lose a single round to Shang Tsung, else you will have to use the re-select trick and try again. You may lose a round to anyone else, however.
  • DO NOT lose a match under any circumstances.

Everything above has been 100% confirmed by Patrick and I. We did this by putting the existing information to the test, which was to get a Double Flawless Victory and Fatality on Shang Tsung. This obviously wasn’t working for everyone (including us), so we knew there had to be additional requirements that players weren’t picking up on while fighting their way up the ladder, which likely involved finishing moves. We decided to test our theory until we got the encounter to trigger 100% of the time. From there, we rigorously tested each bullet point until the encounter no longer triggered, which gave us exact values. Simply put, if any of the criteria above is not met, the encounter will not trigger.

We hope this helps. A huge thanks to Patrick McCarron for his assistance.