How To: A Crash Course On MK1’s Reptile

I created this video back in 2010, but apparently I never posted about it here. By now, everyone knows how to fight Reptile. I did this for two simple reasons: 1) I never actually fought Reptile on the arcade version of MK1 and I wanted to scratch it off my bucket list, and 2) I wanted to make it a challenge by defeating him with a Double Flawless and Fatality on the hardest difficulty setting (Very Hard). No cheats were used, though I did create a save state right before The Pit stage once I knew the moon silhouettes would appear (see algorithm below). Enjoy.

Finding Reptile

  • Must be on The Pit stage.
  • A silhouette must fly past the moon before the match begins.
  • Defeat your opponent with a Double Flawless without using Block (this means you can’t use Kano’s Knife Toss or Sub-Zero’s Slide). You may lose the first round only.
  • Finish your opponent with a Fatality (uppercutting your opponent into The Pit does NOT count as a Fatality). Do not use Block in Scorpion’s case; instead, jump up and tap Up twice, timing the second Up as you land. Sonya can fight Reptile as of Revision 4.0.

Note that Reptile is only present in Revision 3.0 and above.

Defeating Reptile

Reptile possesses the powers and Fatalities of both Scorpion and Sub-Zero, as well as enhanced speed. I used Raiden in this scenario because his jump kick has the longest reach, but it *should* work with most characters. Wait until Reptile approaches, ducking any projectile he may throw as soon as the round starts, then jump back and do the deepest kick you possibly can, followed by a Torpedo Push (or Superman – whatever you call it in your neck of the woods). If the kick is too high, he’ll have enough time to recover and block your TP. Reptile’s speed allows him to keep pace with your backwards jump, allowing Raiden’s kick to connect. Just don’t get pinned in the corner as I almost did. Make sure to finish Reptile with a Fatality in order to receive the bonus points.

Moon silhouettes

According to the MK devs, “a silhouette will only appear on The Pit stage after every 40 matches of play. The machine has an internal counter that keeps track of how many matches have been played (a match is a complete two- or three-round battle). Once the counter reaches 40, a silhouette will appear the next time a player reaches The Pit, at which time the counter will reset to zero.”

[Source: VideoGames & Computer Entertainment, July 1993, Issue 54]

10,000,000 points bug

The game contains a bug that prevents player 1 from receiving the full 10,000,000 points. MAME developer Phil Bennett explains:

It’s a bug in the original game. See the uploaded text file for a disassembly of the Reptile bonus code.

After the first call to award 2,000,000 points, the register holding the winning player number parameter (A1) will have been overwritten with a non-zero value. If you’re player 1, the subsequent score updates will erroneously award a total of 8,000,000 points to player 2.

It looks like you’ll only receive the full 10,000,000 points if you’re playing as player 2.

Mortal Kombat 20th Anniversary Retrospective

GameSpot released their highly anticipated Mortal Kombat 20th Anniversary Retrospective documentary the other day.

I remember the exact moment I became a fan. It was early 1993. I was 12 years old. My grandparents would often take my brother and I to our mother’s workplace for lunch — a small convenience store in the heart of Yountville, California’s ritzy tourist area. She worked in the delicatessen located in the back, and near the entrance was a Street Fighter II arcade machine. My brother and I were huge SFII fans at the time, so it was a win/win. Naturally, we’d beg our mother for quarters every time we were there. I don’t recall how long it had been there, but sitting next to SFII was Mortal Kombat. I remember being impressed by the graphics, but I had no intentions of playing it, for my quarters were limited and SFII was more than enough to keep me occupied.

That didn’t stop me from gawking, however.

On one fateful day, while glancing over at the MK machine during its attract mode, I see this yellow-clad ninja throw some kind of harpooned weapon of death, which plunged into his opponent’s chest in a glorious display of ultra-violence, followed by a sinister yell. “Get over here!,” he commanded.

That was the moment I knew.

When I got home, I immediately dug through my collection of video game magazines in an attempt to find anything I possibly could about the game. As luck would have it, the December 1992 issue of Electronic Gaming Monthly featured a moves list in their Tricks of the Trade section. However, as I would soon find out, the moves list contained several errors. Keep in mind that this was during a time before GameFAQs existed. Most people didn’t even have the internet, let alone a computer. Having neither myself, I had to rely on video game magazines for information, and the information wasn’t always accurate.

Over the course of several months, I made a few friends during my frequent visits to the store. Eli — a local kid around the same age as me — came in to play the game on occasion and would show me the correct way to do some of the moves and Fatalities that were incorrect in EGM. He never stayed long, as he often showed up before his tennis lessons, with a tennis racket in hand. The way I grip an arcade stick to this very day is because of Eli.

Franco — an employee in his early 20s — was another frequent player of the game and would often play a few matches with me during his breaks (and occasionally after store hours), during which I’d share what I had learned from Eli. Franco was the big brother type and was easy to look up to. The way I wore my hat for many years was a direct influence from him.

Brian was another kid who came into the store once or twice. He was a little younger than I and quite friendly. We would eventually meet again at a local bowling alley (and again at the hospital, but that’s another story) during Mortal Kombat II’s heyday.

These guys helped plant the seed that would eventually become my passion for the franchise.

After years of sub-par games and the inevitable death of arcades in America, my loyalty was finally rewarded with the release of Mortal Kombat (2011). Not only was it a return to its roots, but a return to my childhood. Just like that, I was that 12-year-old kid in a convenience store again. I never thought I’d still be playing MK 20 years later, much less running a fan site, but I’m certainly looking forward to the next 20 and the people I meet along the way.

Happy 20th, MK.