NetherRealm Studios Announces Injustice: Gods Among Us

NetherRealm Studios has unveiled their new fighting game today, titled Injustice: Gods Among Us. Based on the DC universe, the game looks to be on a 2D plane, with an emphasis on interactive backgrounds.

If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it’s missing. Get Flash Player from Adobe. This error may appear if the URL path to the embedded object is broken or you have connectivity issue to the embedded object. Powered BY XVE Various Embed.

Here’s the press release in its entirety.

BURBANK, Calif.–(EON: Enhanced Online News)–What if our greatest heroes became our greatest threat? Warner Bros. Interactive Entertainment and DC Entertainment today announced Injustice: Gods Among Us, an all-new game in development by award-winning NetherRealm Studios, creators of the definitive fighting game franchise Mortal Kombat. The game is scheduled for release in 2013 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and the Wii U™ system from Nintendo.

Injustice: Gods Among Us debuts as a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favorite DC Comics icons such as Batman, Harley Quinn, Solomon Grundy, Superman, The Flash, Wonder Woman and many others. Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.

“With Injustice: Gods Among Us, we are creating an all-new franchise with incredible battles set in the DC Comics Universe,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “NetherRealm Studios is the extremely talented team behind the latest Mortal Kombat hit and it is developing a game unlike any other in the fighting genre.”

“We can’t wait to reveal Injustice: Gods Among Us because it will give our fans and gamers an epic experience as they battle like gods as their favorite DC Comics villains and heroes,” said Ed Boon, Creative Director, NetherRealm Studios. “Our team is excited to make a fighting game that is filled with fast-paced action, incredible story-telling and iconic DC Comics characters.”

For more information, visit www.injustice.com.

About DC Entertainment
DC Entertainment, home to iconic brands DC Comics (Superman, Batman, Green Lantern, Wonder Woman, The Flash), Vertigo (Sandman, Fables) and MAD, is the creative division charged with strategically integrating its content across Warner Bros. Entertainment and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is the largest English-language publisher of comics in the world. In January 2012, DC Entertainment, in collaboration with Warner Bros. and Time Warner divisions, launched We Can Be Heroes—a giving campaign featuring the iconic Justice League super heroes—to raise awareness and funds to fight the hunger crisis in the Horn of Africa.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.

About NetherRealm Studios
NetherRealm Studios is a leader in the development of interactive entertainment, and the creator of the billion dollar Mortal Kombat franchise. Mortal Kombat has spawned two theatrical films, multiple television series, and has sold over 28 million games to date. Located in Chicago, Illinois the award-winning NetherRealm team has been working and creating games together since 1992. Additional information about NetherRealm Studios can be found at www.netherrealm.com.

INJUSTICE: GODS AMONG US © 2012 Warner Bros. Entertainment Inc. Developed by NetherRealm Studios. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

Xbox, Xbox 360 and Xbox LIVE are either trademarks or registered trademarks of the Microsoft group of companies. Nintendo trademarks and copyrights are properties of Nintendo.

DC LOGO, and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2012. NETHERREALM STUDIOS LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s12)

Contacts

Warner Bros. Interactive Entertainment
Remi Sklar, 818-977-3340
remi.sklar@warnerbros.com
or
Kehau Rodenhurst, 818-977-3340
kehau.rodenhurst@warnerbros.com

[Source: EON]

Mortal Kombat 20th Anniversary Retrospective

GameSpot released their highly anticipated Mortal Kombat 20th Anniversary Retrospective documentary the other day.

I remember the exact moment I became a fan. It was early 1993. I was 12 years old. My grandparents would often take my brother and I to our mother’s workplace for lunch — a small convenience store in the heart of Yountville, California’s ritzy tourist area. She worked in the delicatessen located in the back, and near the entrance was a Street Fighter II arcade machine. My brother and I were huge SFII fans at the time, so it was a win/win. Naturally, we’d beg our mother for quarters every time we were there. I don’t recall how long it had been there, but sitting next to SFII was Mortal Kombat. I remember being impressed by the graphics, but I had no intentions of playing it, for my quarters were limited and SFII was more than enough to keep me occupied.

That didn’t stop me from gawking, however.

On one fateful day, while glancing over at the MK machine during its attract mode, I see this yellow-clad ninja throw some kind of harpooned weapon of death, which plunged into his opponent’s chest in a glorious display of ultra-violence, followed by a sinister yell. “Get over here!,” he commanded.

That was the moment I knew.

When I got home, I immediately dug through my collection of video game magazines in an attempt to find anything I possibly could about the game. As luck would have it, the December 1992 issue of Electronic Gaming Monthly featured a moves list in their Tricks of the Trade section. However, as I would soon find out, the moves list contained several errors. Keep in mind that this was during a time before GameFAQs existed. Most people didn’t even have the internet, let alone a computer. Having neither myself, I had to rely on video game magazines for information, and the information wasn’t always accurate.

Over the course of several months, I made a few friends during my frequent visits to the store. Eli — a local kid around the same age as me — came in to play the game on occasion and would show me the correct way to do some of the moves and Fatalities that were incorrect in EGM. He never stayed long, as he often showed up before his tennis lessons, with a tennis racket in hand. The way I grip an arcade stick to this very day is because of Eli.

Franco — an employee in his early 20s — was another frequent player of the game and would often play a few matches with me during his breaks (and occasionally after store hours), during which I’d share what I had learned from Eli. Franco was the big brother type and was easy to look up to. The way I wore my hat for many years was a direct influence from him.

Brian was another kid who came into the store once or twice. He was a little younger than I and quite friendly. We would eventually meet again at a local bowling alley (and again at the hospital, but that’s another story) during Mortal Kombat II’s heyday.

These guys helped plant the seed that would eventually become my passion for the franchise.

After years of sub-par games and the inevitable death of arcades in America, my loyalty was finally rewarded with the release of Mortal Kombat (2011). Not only was it a return to its roots, but a return to my childhood. Just like that, I was that 12-year-old kid in a convenience store again. I never thought I’d still be playing MK 20 years later, much less running a fan site, but I’m certainly looking forward to the next 20 and the people I meet along the way.

Happy 20th, MK.