MK9 Hotfix – 2011/06/21

As many of you are well aware, the community boards experienced a lengthy down period recently. The following information wasn’t made available until June 30th, a day after the boards were brought back online. (As of this writing, the link on the homepage still points to the official Facebook page.)

During the down period, NetherRealm Studios released another server-side hotfix for Mortal Kombat (2011), bringing it up to version 138S-228-CA8BD927 (Xbox 360) / 138S-228-0B72802D (PS3).

As detailed on the official hotfix thread (login required), the following changes have been made:

  • Slightly increased the startup on Kano’s up ball. (2 frames)
  • Slightly increased the recovery frames on a blocked/missed Kano up ball. (6 frames)
  • Slightly increased the recovery frames on Kano’s knive Toss (2 frames)
  • Removed a loop-able combo with Kung Lao’s teleport.
  • Improved Quan Chi’s Ground Burst startup and recovery to be more useful in regular gameplay.

There’s bound to be some undocumented changes, which I’ll be sure to add as they surface.

MK9 Hotfix – 2011/05/20

NetherRealm Studios released the latest server-side hotfix for Mortal Kombat (2011) yesterday, bringing it up to version 0.127S-208-FD70F4B3 (Xbox 360) / 0.127S-208-A0FAD3CF (PS3).

As detailed on the official hotfix thread (login required), the following changes have been made:

  • Reduced some of Kung Lao’s combo and overall damage.
  • Reduced the damage on some special moves.
  • Increased the damage scaling after Kitana’s Enhanced ground fan toss.
  • Adjusted some juggle’s damage scaling.
  • Reduced the damage on some basic combos that were doing too much damage without using any meter.
  • Increased Sheeva’s damage output for several of her moves and attacks.
  • Temporarily Changed around some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.
  • Changed Kano’s Towards Front Kick to a low block.
  • Reduced the recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.
  • Increased the damage of some of Baraka’s special moves and attacks.
  • It is easier to juggle combo after hitting someone with Baraka’s chopchop on the ground.
  • Increased the damage scaling on a frozen opponent.
  • Baraka’s Away Front Kick, Front Punch combo is now a true popup.
  • Reduced some of Reptile’s combo damage. (Undocumented)

Once the game is loaded, the changes are applied at the “Checking online for new features” message, meaning you have to be connected to PSN/XBL in order to receive it.

Thanks to TRMK for the news.

Press Release: Mortal Kombat Arcade Kollection

Burbank, Calif. – May 12, 2011 – Warner Bros. Interactive Entertainment today announces Mortal Kombat Arcade Kollection for PlayStation®Network, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and Windows PC. For the first time ever, the original Mortal Kombat arcade trilogy – Mortal Kombat, Mortal Kombat 2 and Ultimate Mortal Kombat 3 – have been brought together into a single collection which will be available for download in late summer 2011.

“We are very excited to finally have the first three Mortal Kombat games available in one download package for long-time and new fans to play,” said Ed Boon, Creative Director, NetherRealm Studios. “With the release of our 2011 Mortal Kombat, and its return to 2D game play, players have been asking for these classic titles and we are happy to deliver them.”

Developed by Other Ocean in conjunction with NetherRealm studios, the Mortal Kombat Arcade Kollection will offer fans the chance to play through the games in their original arcade state and rediscover all their favorite characters, fatalities and environments as well as relive some of the franchise’s most memorable secrets. In addition, this new collection will feature online play, leaderboards, achievements and trophies.

An arcade-perfect port, the Mortal Kombat Arcade Kollection brings players their favorite Mortal Kombat arcade classics for $9.99 on PlayStation Network or 800 Microsoft Points, to put it in arcade terms – 40 quarters ($10).

To help players create an arcade experience at home, GameStop will exclusively offer a limited run of the new Mortal Kombat™ Klassic Fight Sticks designed and manufactured by Performance Designed Products (“PDP”), creators of the sold-out Mortal Kombat Tournament Edition Fight Sticks, bundled with a code to download Mortal Kombat Arcade Kollection. Both the PlayStation 3 and Xbox 360 versions of the Mortal Kombat™ Klassic Fight Sticks are available for pre-order now for $129.99 at

For more information about Mortal Kombat, please visit, on Facebook at or on Twitter @MK_Mortalkombat

If Other Ocean’s capabilities are in question, they’re the folks who brought us Ultimate Mortal Kombat on Nintendo DS and Castlevania: Symphony of the Night on XBLA.